Priests are devotees of Eora's deities and practitioners of religious magic. While all priests dedicate themselves to specific gods, priests' power is actually derived from their personal beliefs. In contrast to most paladins, priests tend to focus on philosophy, teaching, and the relationship of religious organizations with common folk. The reception of priests in any given part of the world depends largely on how their god is revered - or reviled - by the people who live there.

Starting Abilities:

Holy Radiance - Generates a modest amount of Endurance for allies around the priest. Any enemy Vessels caught in the area take Burn damage and may be Frightened. Over the course of the game, the power of this ability may shift based on the Reputations the priest gains relative to the behaviors that are preferred by his or her deity.

Spells - Priests have access to a variety of support and some offense-oriented spells. Every two levels, priests automatically gain access to an additional set of spells. Initially, their spells can be cast a limited number of times per rest. As priests gain power, their weaker spells eventually shift to per-encounter use.